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Kestrad

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A member registered Sep 02, 2018

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:O I really wish I'd found this game before the rating deadline, because it was a joy to play! What a fun reversal, with good music and excellent sound design. I decided to just fill my screen with cursors and the cacophony of clicks was so incredibly satisfying. Well done!

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Oh my gosh, what a twist!

This game was super fun to play in both phases, and the art and music were both excellent. My one complaint was that I didn't realize that being physically unable to place any more buildings was the requirement to advance the game, which was a bit confusing. Had I not read the comments, I might have thought the game was just a cute dinosaur park-building sim with no proper way to end it when you're done. Overall though, I can't believe you turned out such a polished game with two extremely different mechanics in just 48 hours! Well done!

A funny take on the theme, and one that definitely rings true as someone who generally plays healers in games xD I found the controls slightly clunky sometimes (the heals and stamina regeneration circle sometimes didn't go where I expected them to?) but did like how much the gameplay emphasized that the bumbling hero was the "important" one, with the camera following only him and straight up leaving you behind if you didn't follow closely enough. Also enjoyed the Isekai style title xD 

As some other commenters have already said, the game did start getting a bit repetitive after a while. Some more mechanics perhaps, and some sort of ending, would really help make this game feel more fully fleshed out, but it was a neat idea overall :)

I'm not entirely sure what was going on with the game, but the visuals were neat! Also I can't believe you did that with the game over screen, that's hilarious xD

This was so fun! It really is incredibly satisfying when the logo hits the corner of the screen. What a creative take on the theme! Loved the simplicity and how stylish the game is. If you'll excuse me, now that I've reviewed the game, I'm going to go play again and try to make the logo hit the corners several more times :)

Those were some weirdly satisfying egg-laying noises. I liked how clicking on the eggs cracks them and costs you time, so it was a balancing act between having enough eggs to produce lots of chickens to add more time, and not having so many eggs that you're at risk of cracking them a bunch. I got into a groove where for I while I was basically always at 30 seconds left......and then I accidentally clicked an egg and that was a run-ending mistake. Oops. It was probably for the best - my wrist was getting sore from chasing chickens around with a trackpad, and while the game was fun in its simplicity, after that long I was getting a little bit bored xD (I ended up scoring 277 on that run.)

Anyway, what a weird and neat little game!

Trying to die as quickly as possible is surprisingly fun! I really liked the level up buff mechanic, where you get a nice powerup to try to die faster, but it also heals you, so you have to decide whether the tradeoff is worth it or not. 

Thank you for the guide! I went back and got the remaining ones I hadn't seen yet, and I'm very curious, is the All 6 ending a reference to anything? 

Also the one where you don't give a score is incredible xD

A nice simple game! I don't really understand why the player who should be winning the round anyway would also would try to bribe me, often with more money than the losing player attempted to offer,  but hey, it lets me take a bribe *and* look clean(ish)! I did find it a bit too easy to hit the money goals without ever having an issue with the corruption meter as a result, though. Also, it was absolutely hilarious that I could take a bribe and then not actually rule in that player's favor.

Cute take on the theme, with great art! It does get a bit repetitive after a while, though, since the two most finicky plants died (and I kind of feel like they weren't necessarily ever saveable?) and then I had no trouble taking care of the remaining three forever. If your goal was to end up with a relaxing, mildly meditative state at the end, that's great! But if you'd like for the game to have progression/an end, maybe having the gardener take longer between each visit as the game progresses would help?

Hope you keep working on this to give it more mechanics/progression in the future :)

Really simple, but strangely addicting! I was a bit confused sometimes by how the antivirus sometimes seemed to know exactly where I was, but other times got stuck scanning all the folders around it. Still, I couldn't stop playing it. Trying to mess up just one more folder before the scanner found me always had me on the edge of my seat xD

Wow, made just under 3 hours, that's impressive! The constant bouncing noise was surprisingly pleasing, as was the scoring noise. I do wish there had been a bit more of a difficulty curve, though, and sometimes I couldn't seem to actually grab the trees, which was especially frustrating since they were moving so a failed grab meant that much more time pressure when trying again. (This seemed to happen much more often with the bottom tree than the top tree, and admittedly I'm playing with a trackpad which might make things worse.) 

In the end, though, once again, only 3 hours! That's amazing that you got something so nicely playable in such a short amount of time!

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Oh my god I was not ready for the music xD

Also you shouldn't have made the chickens so cute if you wanted me to squish them! But admittedly, running over a whole group of them at a time was very satisfying. The controls did feel a bit strange, though - up/down controls were super, super responsive, whereas left/right felt like they were fighting me. The hit boxes were also sometimes a bit unexpected - I'd miss a chicken that was right in front of me, but one that wasn't particularly near the side of the car would turn into a pancake. I think the potholes would also sometimes be unexpectedly counted as a collision despite not seeming like I'd actually hit it, though it's hard to tell since that's a game over xD

Why are all the chickens trying to cross the road, anyway? If they kidnapped my family surely they're also smart enough to not run in front of my death machine?? One of life's great mysteries, I suppose!

Edit: After writing this review I went back and played some more just for the music. That menu music is honestly incredible and it's a bit disturbing how well the game music goes with the chickens' death squawks.

Neat concept, and enjoyed that it was a game with something to say. Sometimes a bit frustrating because, after playing through a few times, it seems like there's a limited pool of tweets and sometimes you just don't get the correct ones for the user you're influencing, and I couldn't figure out how to at least mitigate the user's boredom in that case. I still wish there was more of the game to play, though, so I'm glad to hear that you're planning to continue developing after the jam!

I was always lousy playing the hunter in duck hunt, but it turns out I'm lousy playing as the bird too xD The AI was a wizard who was very good at predicting where I was going to fly next, which became extra scary when I managed to survive long enough to encounter the special shots!

Love the art, and the fact that you can pick difficulty levels, and the music was nice too. I do somewhat wish it was easier to restart, but the system in place wasn't too annoying. Overall, the game was nicely polished and I had a lot of fun, even though I kept getting shot!

This was a hilarious reversal of flappy bird - one of the more creative ones I've seen! The art was also excellent, and I like the choice of a very limited, muted color palette. Also enjoy how it's easy at first, and then by the end I'm like "Oh no, the horde! Smush them! No, stop bouncing off the pipe!"

Agree with the other commenters that some music/sound effects would be good and make the game feel more complete. Otherwise it's a simple but excellent game :)

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Man, and I thought I was bad at the original flappy bird! I rarely can even get past the first pipe on this one. 

The pixel art is excellent and controlling the pipes felt nice and smooth, though something about the pipes having the elliptical movement while the bird remained flat felt extra infuriating. (In a good way, I think? Flappy bird is often infuriating too, after all!) This seemed to be a popular take on the theme, but this was definitely one of the more polished ones! I just wish there was some background music.

A cute, simple, and sweet little game! It was clever making the nest be both the bird's support and the way you need to bat away the leaves, giving the game more complexity. I did find it an interesting choice to make the bird fixed horizontally, though - it makes some of the vertical leaves a nonentity, though it does make dealing with the ones that are relevant particularly nerve-wracking. 

I was not good at the game, but was determined to protect this good smol birb, and so replayed until I got to the end. So satisfying to finally reach the end and watch it fly away!

This was a very neat concept with very stylish execution and fun writing! With a bit more content and cleaning up it would be quite addictive. It's extra impressive that you accomplished all this in only 23 hours!

Some bugs I noticed:

  • The prices for the more expensive monsters are more than the stated price? The 40g skeleton actually cost 50g and the Magic Mike cost 150 instead of the stated 120.
  • If you rent a dungeon, change your mind and go back, and then rent another dungeon, you are never refunded the cost of the first dungeon. This was mainly a problem for the last map, as I tried to rent it a few times and the map never came up, but it deducted money for each click on the "rent" button.
  • Selecting another monster after having selected a different one doesn't toggle the first one's button.

Also, it was a bit frustrating to rent and place skeletons only to find out that adjacency to the adventurer isn't enough - seems like it has to be the one that the adventurer is actively trying to move onto the space of? Similarly, hiring Magic Mike and then finding out that he *only* shoots fireballs to the left ever and so my placement of him was useless was not a great feeling. This probably could be solved by something like a tooltip that tells you how the unit behaves when you hover over the "hire" button.

Overall, though, I'm so, so impressed that you made something this nice-looking and fun despite the glitches in half the time of the game jam! I hope you polish it up more, because I would happily while away several hours playing a mobile game based off this concept :)

This was a fun and interesting game that I spent way too much time playing. That said, the effects were kind of inscrutable (I definitely would have benefitted a lot from a guide to what the various types of stamina were, and also some way of knowing how much stamina each climber had left would also have been good), and some seemed to be outright bugged (one of the effects that is supposed to send people down two spaces consistently would send them down one and then up one). I also set up a trap combo that would usually take out the climbers by bouncing them around until they ran out of health or stamina, but on one occasion they got stuck and then, when their state finally resolved, the game decided that they could move 74 spaces on their turn!

....but even with those issues, I played this game for like 2 hours. So I think it'll be really great if you decide to polish it a bit more!

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This is possibly the best game I've played so far in this jam! Everything about it was so charming, from the incredible devnotes to the cute art to the way the music shifts tone to match whether you have the speed boost on or not. The puzzles were also so incredibly fun and satisfying to solve. I hope you make a full release eventually!

I saw in one of the comments that there were ~8 possible endings and tried way too hard to find as many as possible. I got stuck after 4 and gave up though, because I got tired of sitting through the dives each time. (I was also bewildered the first few times because I thought there would be a way to move on, not realizing that no matter what you did, the game ended after 3 dives.) I loved the humor in each of the endings I did find and the use of sound was excellent! Also the comedy of your country's dive was some A+ work. Really puts the player in a tough spot xD

Fun and simple, and oddly meditative once I got into the groove! As others have said already, it was confusing at first that the squares don't start gray and have to be cycled through, though the additional time pressure arguably made it more fun once I figured it out. 

Also, as a "javascript" "dev", I'm impressed you wrote an entire, nicely polished game in 48 hours in javascript! Seems like a perfect fit for this game :)

This was way more fun than I expected and I played it for quite a bit longer than I planned to on my lunch break! I enjoyed the silly premise, that god is apparently Australian, and the Among Us cameo. The curved CRT background and overall retro arcade aesthetic was a neat touch! I did find that the curved background made tracking my asteroids a bit harder, though. I also wish there was a way to bounce asteroids away from collision without spawning another one. Overall, though, frighteningly addictive and fun!

This was a neat concept and fun to play, but felt very simple. I may have just gotten lucky, but I rarely ever felt as if I was in danger because I could always counterpick the right boss and moves according to the intel at the beginning. The biggest threat I encountered was the action economy of large parties. I also once accidentally clicked "shop" instead of "go forth!" and as a result accidentally went into battle with the wrong moves since it seems like move selection doesn't get saved between screens? 

Overall though, I liked the kind of rock-paper-scissors style gameplay. Reminds me a bit of trying to figure out how to defeat batches of enemies in Persona games! If you plan on working on this game more after the jam, I think one thing that might give it some more complexity is to make parties potentially have more than one strength/weakness occasionally. 

Came for the cute penguins and was not disappointed. The game was very simple but so fun! Trying to get in frame in 3 seconds was sometimes very stressful, in a good way, and so worth it for the collection of photos at the end. It was especially satisfying to get a perfect photo when the frame isn't over a ledge so you have to time the jump, but the resulting half photos when I messed the timing up were incredible. The music choice went very well with the game as well! 

I saw in a comment below that you were planning to make it so you have to push other penguins out of the way originally, which sounds hilarious. I hope you have a chance to add that in the future!

This was a very fun game to play, with fun characters and charming sound effects! I wasn't sure if any of the characters other than Ozo actually react to losing a bunch, but I'm also not sure I cared because cheating them was so fun. I do think this game could use some more mechanics and more fleshing out if you decide to keep working on it post-jam, but I'm easily amused and would probably have played several more rounds if the game went on infinitely. I also wasn't entirely sure how tips worked.

Trying to control the duck in order to fly away had major QWOP energy and the death sound effect was very funny.  Dunno what was going on with the screens, though, since the start menu and the end screen were all the way up in the corner and cut off, and the game never took up more than like 1/4 of the available space.

I've read through the instructions multiple times and I still don't really understand what I'm doing. Specifically sometimes the cars explode and I don't really understand why. Music's great and the game is very stylish, though!

Controls and gameplay were confusing, to the extent that I was sure I had somehow missed some instructions somewhere. I eventually figured out that I could draw currents with my mouse, but I'm not sure they ever actually did anything? So I couldn't figure out how to actually participate in the game, but the visuals were solid!

I clicked on this entirely based on the title and was not disappointed, it was very funny! Still can't figure out how to get more than two endings (unless choosing not to play counts as an ending, I guess). This dialog box has no idea how good it has it, though, since this duck is by far not the most insufferable VN protagonist I've encountered xD

The art style was very fun, and the music was good - enjoyed that it seemed to subtly get more intense as time grew short! Surprisingly replayable for how simple the game is as well, though it took me a few tries to figure out what I was actually supposed to be looking for.